Fixed physics issues with Commando’s Frag Grenades.
Now deals 40% more damage every time it passes through an enemy.
WHAT IS THE MAXIMUM ANOUNT KF SIMS IN SIMTOWN UPDATE
Update VFX of Double Tap, Phase Round, and Suppressive Fire.
Looks like the time to rest wasn’t coming any time soon. REPORT TO COMMAND FOR YOUR NEW ASSIGNMENT. Glancing down the battlefield, there were only a few more enemy platforms to take, and this front would be secured.īut before he could move to join his platoon, he received a notification on the heads-up display in his helmet. His shoulders tightened as he braced for recoil: now was not the time for rest. Recognizing his opportunity, the soldier jumped up from behind the wall and fired his pistol, landing a shot straight between the eyes of the platform’s operator. Through the sounds of gunfire and chaos, he heard a small click as the enemy missile platform prepared for a second strike. The mounted missile launchers always took a few seconds to recalibrate, and if he took advantage of that time. His head was pounding - his muscles aching. Lore The soldier ducked, barely getting under cover as the wall behind him exploded. when they bounce off terrain, allowing for a constant stream of explosions from grenade bounces.
Frag Grenades activate the Brilliant Behemoth All your attacks explode!Īll your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.
Frag Grenades are not stunning, but they can briefly stagger enemies.
Phase Round also cannot activate the Bands without piercing at least one enemy.
Although Phase Round can activate the Bands as well, Frag Grenades are still more effective since the Bands deal total damage.
Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. and Kjaro's Band High damage hits also blasts enemies with a runic flame tornado. Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage.
Frag Grenades are the sole AoE attack Commando possesses, and are also the only other way Commando can activate Runald's Band High damage hits also blasts enemies with runic ice.
Frag Grenades have a similar but shorter "end lag" animation.
However, since all other skills can be used during this time, it is recommended to use Phase Round or Phase Blast to cancel the animation at the end, and maintain the highest possible damage output.
Suppressive Fire has a brief "end lag" animation which prevents the player from using Double Tap for a short time.
Suppressive Fire can be used to stun enemies and briefly interrupt attacks, though it should be noted the stun doesn't last very long.
The player can also jump during Tactical Slide, maintaining forward momentum and allowing the player to jump gaps otherwise unable to.
When airborne, Tactical Slide will propel the player slightly forward and upward.
Tactical Dive into upwards slopes for a huge upwards jump.
Tactical Dive and Tactical Slide can be used to avoid fall damage if used before hitting the ground.
To maximize long-range damage, Double Tap a bit before using any of these skills so that they reset its accuracy, then Double Tap again.
Phase Round, Phase Blast, Suppressive Fire and Frag Grenades reset the accuracy spread of Double Tap.
Double Tap has one of the highest potentials to proc item effects out of any primary skill, given its rapid attack speed and high proc coefficient.
The explosion suffers from sweet spot falloff.
The timer for the explosion begins after the first bounce and is 1 second long.
(As Commando, clear 20 stages in a single run without picking up any Lunar items.)
Unlocked via the Commando: Incorruptible Challenge.